Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 13+
A New Way to Play: This set introduces an all-new mechanic called Naming. When you live on the edge and experience failure, you have a chance to learn the name of Iron, Fire, or the Wind. When you know a Name, you can use its power to automatically overcome Challenges!
Antal spelare: 3-6, Speltid: 30 min, Ålder: 8+
Dixit - the multi-award winning game that leads you and your friends and family on a journey through your imagination - returns with a new expansion! Enjoy 84 new cards that extend and enhance the Dixit experience. Dixit 8 Harmonies takes players to a world that blurs the boundaries between reality and fantasy.
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
The Game of Grim Incidents and Unhappily-Ever-Afters
Antal spelare: 2-12, Speltid: 30-60 min, Ålder: 12+
Partyspelet där varje intryck räknas!
Antal spelare: 4-30, Speltid: 45-0 min, Ålder: 8+
Lady Werewolf's Revenge is an expansion for Lupus in Tabula, dV Giochi's version of the popular party game Werewolf, that adds new roles and other elements to the base game.
Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 14+
Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters.
Antal spelare: 2-6, Speltid: 20-40 min, Ålder: ?
Once Upon a Time 3rd Edition
Tell your own fantastic tales of brave heroes and daring adventure!
Antal spelare: 2-6, Speltid: 40-0 min, Ålder: 8+
An expansion for Once Upon a Time that brings the essential elements of the greatest fairytales into the same story.
Everything you remember from childhood tales blends into mixed-up stories where the Gingerbread Man shoves the dish aside and runs away with the spoon himself.
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 13+
Ett kooperativt rollspelsäventyr för hela familjen!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The City of Archives is the fourth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 1-12, Speltid: 120-0 min, Ålder: 14+
With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together.
Antal spelare: 1-99, Speltid: 60-0 min, Ålder: 10+
Choose Your Own Adventure: House of Danger
The classic Choose Your Own Adventure series comes to life in this new narrative adventure game. Will you survive the House of Danger?
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
En nedgången byggnad. Pistolskott. En död man på en soffa... Var vill ni börja?
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
Den spelare vars familj har fått utstå de mest chockerande och skräckinjagande monsterupplevelserna innan döden omfamnar dennes familjemedlemmar, kommer att vinna detta underhållande och snabba kortspel som handlar om att samla minuspoäng genom att göra sina familjemedlemmar fullkomligt skräckslagna och bedrövade innan de dör.
Den här utgåvan kan antingen spelas på egen hand eller tillsammans med originalet "Gloom".
Antal spelare: 2, Speltid: 120-0 min, Ålder: 17+
Är du för bekväm i ditt förhållande... eller är det bara att du inte kan gå någon annanstans?
Antal spelare: 2-5, Speltid: 60 min, Ålder: 13+
In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe.
Antal spelare: 2-6, Speltid: 30 min, Ålder: 8+
Now add more valorous deeds to your game with the Knightly Tales expansion. Inspired by legends of gallant knights and their ladies, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add chivalrous themes and more variety to your game.
Antal spelare: 2-6, Speltid: 30 min, Ålder: 8+
In Once Upon a Time, players tell a story together using cards that show fairytale elements and endings. Now add more adventure to your game with the Seafaring Tales expansion. Inspired by daring pirates and stories of the sea, the 38 Story Cards and 17 Ending Cards in this set can be shuffled into your Once Upon a Time storytelling card game deck to add new themes and more variety to your game.
Antal spelare: 3-10, Speltid: 30-0 min, Ålder: 17+
Red Flags is the game of terrible dates. Each round, players try to create the best date they can with "Perk" cards, and sabotage their opponents with "Red Flag" cards. Then you argue why YOUR (probably horrible) date is the best.
Antal spelare: 3-8, Speltid: 15-60 min, Ålder: 13+
I Spyfall befinner sig alla spelare på en alldeles särskild plats som är känd för majoriteten av dem, men en av spelarna sitter som spion och saknar denna bit information. Lyckas ni andra lista ut vem spionen är genom att ställa kuggfrågor till varandra, utan att avslöja så mycket att spionen kan tala om var ni befinner er?
Antal spelare: 2-6, Speltid: 15 min, Ålder: 15+
Höj insatserna… om du vågar!
Antal spelare: 2-5, Speltid: 75-0 min, Ålder: 13+
Apollo XIII tells the whole story of that mission through a card-driven game system. Follow the story and face all of the disasters that plagued that mission!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.