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          • Down in Flames - Aces High

          • 7.00 7.00 / 10, (315 röster) - Sätt betyg

            • Antal spelare: 2 - 6

              Speltid: 60 (min)

              Ålder: 0+

            • Regelspråk: Engelsk flagga

              Försälj. rank: 7446/16416

          • 499 kr

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            Utgått

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        • Innehållsförteckning

          110 Full color Action Cards

          110 Full Color Aircraft Cards

          Full Color 24 Page Rulebook

          Full Color Counter Sheet (176 - 5/8” counters)

          6 Full Color Campaigns

          Full Color Player Log Sheet

          Produktbeskrivning

          Down In Flames has arrived!

          Down In Flames is our tactical air combat card game. It was first released back in the mid 1990’s and was again released as a computer game through Battlefront in 2004. Brian Marrs did all the programming for the computer game.

          Down In Flames places each player in the cockpit of a fighter as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames!

          The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players…

          Player #1: “I Play an In My Sights for 3 Hits. If you don’t stop it, you’re going down.” Player #2: “I counter with a Barrel Roll.” Player #1: “I react with a Yo-Yo.” Player #2: “You got me.”

          Each aircraft is accurately simulated with a several ratings including: Performance (the maximum cards you can hold), Horsepower (the maximum cards you can draw each turn), Bursts (how many times you can fire), Damage (how much damage your attacks inflict), and Airframe (how much damage your aircraft can sustain).

          The air combat is simulated using a Positioning system that allows aircraft to be Advantaged, Tailing, Disadvantaged, or Tailed in relation to other aircraft. An aircraft’s position determine if it can aircraft, and how many bonus Bursts it receives if it is Advantaged or Tailing.

          The game uses a simple Altitude system to add this vital aspect of air combat. Aircraft get to draw cards when diving, and must discard cards when climbing.

          The game also includes Light, Medium, and Heavy Bombers that are used in the historical campaign games.

          Down In Flames has won several awards through the years and continues to be a favorite for both serious and casual gamers.

          Scheduled Aircraft Cards:

          USA:

          F4F Wildcat, F4U Corsair, P-38L Lightning, P-40B Tomahawk, P-47D Thunderbolt, P-51D Mustang, B-17F Flying Fortress, B-25C Mitchell, B-24D Liberator, TBD Devastator, SBD Dauntless

          UK:

          Gladiator II, Hurricane I, Hurricane II, Mosquito IV, Spitfire I, Spitfire V, Spitfire XIV, Lancaster, Swordfish, Wellington

          Germany:

          Bf-109B Bertha, Bf-109E Emil, Bf-110C Zerstorer, Bf-109F Friedrich, Me-410 Hornisse, Bf-109G Gustov, Fw-190A4 Wuerger, Bf-109K Karl, Me-262 Schwalbe, Ju-87B Stuka, He-111 Heinkel

          Japan:

          Ki-27 Nate, Ki-43I Oscar, Ki-61I Tony, A6M2 Zero, A6M5 Zero, Ki-102 Randy, A6M8 Zero, J2M4 Raiden, B5N2 Kate, D3A Val, G4M1 Betty

          Poland:

          P.11c, P.23 Karas, P.37 Los

          Russia:

          I-15 Chato, I-16-10, La-7, MiG-3, Yak-1, Yak-9U, IL-2M, Pe-2, Pe-8

          What’s New?

          In other words, “Why should I buy this game, since I already own the old ones?”

          Bursts has been further detailed as Bursts and Damage In the original game, aircraft had their firepower rated by Bursts. This was a measure of how much “ammo weight” an aircraft could throw out. Such a simplified system, also led to some clumping of capabilities. For example, an aircraft with lots of light machine guns (ie the Spitfire I) and an aircraft with a few medium sized cannons (ie the Bf-109E) both received a Burst rating of “1”.

          In the new game, firepower is divided into 2 categories: Bursts and Damage. Bursts is a measure of how many guns the aircraft has, and Damage is a measure of its shell size.

          This means the Spitfire I, and Bf-109E, each have their own unique capabilities. The Spitfire has a Burst rating of “2”, with a Damage of “-1”, while the Bf-109E has a Burst “0” and Damage “+1”. This allows the Spitfire to take many shots, but they will inflict reduced damage, while the Bf-109E won’t get many shots, but when it hits, it will do extra damage.

          Note also how both aircraft still net out to a total Bursts and Damage value of “1”. The updated system gives more detail to the aircraft without changing their power balance.

          Action Cards

          Maneuvering (changing your position relative to an enemy fighter) is a vital part of DIF. However, this was often an area of frustration in the original game when a player didn’t have the cards to maneuver on an opponent, or maneuver away from an opponent.

          The updated system neatly solves that problem. There are no dedicated Maneuvering or Half Loop cards in the deck. In addition to its normal function, every action card has a Maneuvering rating of from 0 to 4. You get to choose how you play each of your cards. When you play a Maneuvering card that is not stopped, you get to adjust your aircraft’s position equal to the card’s Maneuvering value. A “Maneuvering 2” would move you from Neutral to Tailing.

          The rarity of the different Maneuver values is associated with the different card types. For example: a Barrel Roll has a value of 0, Scissors has a 1, Out of the Sun 2 for 3 has a 2, Vertical Roll has a 3, and Ace Pilot has a 4.

          This means you can go from being tailed to tailing all in one card, but it will cost you an Ace Pilot to do it, and your attempt might get stopped.

          A second change is the cards each card will Respond to. The original game had very limited Response chains, which made for very repetitive game play. The new version has a lot more variety, and thus decision-making.

          Skill-Based Campaigns

          In the original game, a campaign’s outcome was determined to a fair degree by lucky card draws during Flak and Bombing. For example, during a mission it is my job to escort my bombers to the target so they can bomb it. During the game, I do a wonderful job and I get all my bombers safely to the target. The defender then flips over Flak cards and gets lucky flips. My bombers can be damaged or even destroyed and I can do nothing about it. I then flip cards to determine my bombing accuracy. If I get bad cards, my mission will end in failure, and there’s nothing I can do about it.

          Did missions ever happen this way in real life? Sure, but it’s no fun to make good decisions in a game for an hour, only to have a couple random card draws undo all your hard work

          The new system takes out random events like Flak and Bombing accuracy. Your success is based on the parts of the mission you have control over.

          Artwork

          When the first 2 DIF games were published, full color printing was very expensive and couldn’t be worked into the budget. As a result, the game was made using 3 colors: Black, Blue, and Red. The second 2 games were produced many years later and the cost of color printing had dropped, so those cards were made in full color. As a result, the cards do not have a unified look.

          The new game will be printed using full color printing.

          Players have requested both a European and a Pacific version of the action cards. This game includes an even number of each type of action card. Half the cards feature European aircraft and half the cards feature Pacific aircraft. We plan on having extra decks available, so if you’d like to have two Action card decks, one for each theater, it will be easy to do so.

          Scheduled Campaigns

          Invasion of Poland

          Battle of Britain

          Daylight 1944 Bombing

          Guadalcanal

          East Front

          Battle of Midway

          DIF Community

          This is still in the planning stages, but we’d like to have a page on our website devoted to player submitted campaigns and optional rules. Players would receive name credit for their submissions.

        • Speltyp: Krigsspel, Kortspel

          Kategori: Luftfart, Andra världskriget (1939-1945), Kortdrivet, Hand management

          Tillverkare: Dan Verssen Games

          Länkar: Tillverkarens hemsida, BoardGameGeek

          Taggar: Lägg till/editera tags

          Recension(er)

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      • Plastfickor till Down in Flames - Aces High

        • Det är totalt 220 st kort som passar i någon av dessa plastfickor

        • Board Game Sleeves: Size Standard (63 x 88 mm) - 100 st
          Board Game Sleeves: Size Standard (63 x 88 mm) - 100 st
          45 kr
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        • Ultra Pro - Card Sleeves - Clear (63 x 88 mm) - 100 st
          Ultra Pro - Card Sleeves - Clear (63 x 88 mm) - 100 st
          15 kr
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        • Ultra Pro - Premium Card Sleeves (63 x 88 mm) - 100 st
          Ultra Pro - Premium Card Sleeves (63 x 88 mm) - 100 st
          35 kr
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        • Dragon Shield: Matte Clear (63 x 88 mm) - 100 st
          Dragon Shield: Matte Clear (63 x 88 mm) - 100 st
          99 kr
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        • Dragon Shield: Classic Clear (63 x 88 mm) - 100 st
          Dragon Shield: Classic Clear (63 x 88 mm) - 100 st
          99 kr
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        • Ultra Pro: PRO-Gloss 50ct Standard Deck Protector sleeves: Clear (66 x 91 mm)
          Ultra Pro: PRO-Gloss 50ct Standard Deck Protector sleeves...
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        • Ultra Pro: PRO-Gloss 100ct Standard Deck Protector sleeves: Clear (66 x 91 mm)
          Ultra Pro: PRO-Gloss 100ct Standard Deck Protector sleeve...
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          KMC Full Sized "Perfect Size" Sleeves (64 x 89 mm) - 100 st
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      • Down in Flames - Aces High

        499 kr

        Ej tillgänglig

        Utgått
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          Ordrar med varor vi har i lager, och som kommer in innan 12:00 på vardagar, skickas normalt samma dag och har sedan en leveranstid på 1-3 dagar.

          Fraktkostnaden är 49 kr med Schenker - Ombud, 75 kr med Postnord - Ombud och 175 kr för hemleverans med Postnord. Företagspaket kostar 99 kr. Du ser din fraktkostnad när du går till kassan. Vid beställningar för minst 2000 kr ger vi fri frakt, gäller dock endast Schenker - Ombud och för privatpersoner.