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          • Talon

          • 7.40 7.40 / 10, (834 röster) - Sätt betyg

            • Antal spelare: 2 - 6

              Speltid: 90 (min)

              Ålder: 12+

            • Regelspråk: Engelsk flagga

              Försälj. rank: 14491/16436

          • 599 kr

            Ej tillgänglig

            Utgått

            Tyvärr går det inte att beställa Talon längre.

            Det är inte heller troligt att vi kommer få hem produkten igen.

            Önskelista: För att kunna använda önskelistan måste du ha ett användarkonto och vara inloggad.
        • Innehållsförteckning

          2 Mapsheets 22"x34"

          3 Sheets of large, laminated, hexagonal ship counters

          1/2 sheet of 5/8" informational counters

          1 full sheet of 1/2" informational counters

          Impulse chart

          2 player aid cards

          Pad of Fleet Logsheets

          Rulebook

          Scenario book

          2 six sided dice

          Produktbeskrivning

          Talon is a tactical game of space fleet combat between the Terran Confederation and the invading Talonthincanthanadu (Talon) Empire.

          Space combat games have been done before. What sets this game apart?

          Fleet Combat: This is a game of fleet combat. Battles with individual ships can be fought, but the game has been designed to be able to easily handle combat with fleets of 3-10 ships. The system would have to be very simple and elegant to handle that smoothly - more on that later...

          Capital Ships: This is NOT a game about fighter combat in space. The ships in the game, for the most part, are large ships that have shields, have to charge systems, and maneuver - not just do an Immelman.

          Simplicity: The game accurately captures the feel of science fiction space combat as seen in the major sci-fi franchises, but it does so very simply. The play test rules, including all the advanced rules, are only 8 pages long, and that includes a lot of "historical" explanations and setting of the conflict.

          Quickness: Small fleet scenarios can be played in an hour, larger ones in less than two. More on that later...

          Power Curve: Each ship class has a specific "Power Curve". All of the energy use for basic systems for the ship are already baked into the Power Curve. All a player has to do is adjust the speed of the ship (and there are limits up and down on how much can be adjusted), and the power curve gives the turn radius for the ship and how much additional power is available. This power can be spent as it becomes available throughout a turn to do things like: charge a weapon faster than normal, reinforce a shield, turn the ship faster than normal, etc. depending on the needs of the situation. The game represents tactical combat that is happening very quickly. This rule has each player making quick decisions on the fly as power becomes available instead of planning out a turn in great detail ahead of time.

          Map not Miniatures: This decision is larger than you might think at first glance. In some ways, this game has concepts that would be right at home in a miniatures game, but I definitely wanted this to be played on a map. When dealing with firing arcs and distances moved, just a small change, bump of the card or miniature, etc. can have a dramatic impact on game play. There is a reason why games like that are sometimes umpired. With the game being hex and counter, everything is very distinct, the rules are simpler, and movement is quick. The map allows the game to be played so much faster.

          Large, Laminated Counters: This is perhaps the most innovative part of the game. The counters in this game are hexagonal shaped, laminated, and very large (the hexes in the game are roughly the size of a hex in Space Empires). The largeness of the counter allows all of a ship's systems to be displayed right on the map and the lamination allows the player to mark damage right on the counter with a dry erase marker. Being able to see everything right on the map allows the game system to handle a much larger number of ships without confusion and without a lot of effort. For those of you who are old school and do not want to write on the counters, logsheets will be provided.

          2-4 Players: While designed as a 2 player game, the fleet nature of the combat allows the game to be easily played with more players. Depending on the scenario, different parts of a fleet are controlled by different people in a multi-player game.

          Scenarios and Design Your Own: While the game comes with 10 scenarios that tell the story of the war between the Terrans and the Talon Empire, each ship has a point value to make it easy to do design your own scenarios.

          How does this all tie together?

          Games that do space fleet combat often have to super simplify the capabilities of a ship and the damage it can take (making it more like a fighter) or have large log sheets and cards that have to be referenced for each ship, making it very cumbersome to handle large fleets. This game allows you to have your cake and eat it too. By having all of the information on a ship displayed directly on the counter, the size of the fleet almost does not matter. The game is very visual and everything can be seen on the map.

          By giving each ship a Power Curve, it eliminated detailed and unrealistic long term planning, kept the game simple, and yet still allowed a player to prioritize what systems would be powered for each ship. By using a map and not miniatures the movement became very simple and quick.

          All of this tied together to make a game that was very thematic, very quick, had a lot of meaningful decisions, and was very fun. Despite the subject, this game will not burn your brain, but will make you agonize over choices.

        • Speltyp: Krigsspel

          Kategori: Science Fiction, Hexrutor

          Tillverkare: GMT Games

          Länkar: Regler, Tillverkarens hemsida, BoardGameGeek

          Taggar: Lägg till/editera tags

          Recension(er)

          Det finns tyvärr ingen recension för produkten.
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      • Expansioner till Talon

        • Talon 1000 (Exp.)
          Sänkt pris
          Talon 1000 (Exp.)
          249 kr (335 kr)
          Köp
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      • Talon

        599 kr

        Ej tillgänglig

        Utgått
        • Kundtjänst

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        • Leveranstid och fraktpriser

          Ordrar med varor vi har i lager, och som kommer in innan 12:00 på vardagar, skickas normalt samma dag och har sedan en leveranstid på 1-3 dagar.

          Fraktkostnaden är 49 kr med Schenker - Ombud, 75 kr med Postnord - Ombud och 175 kr för hemleverans med Postnord. Företagspaket kostar 99 kr. Du ser din fraktkostnad när du går till kassan. Vid beställningar för minst 2000 kr ger vi fri frakt, gäller dock endast Schenker - Ombud och för privatpersoner.