Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can't continue its cruise. The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth.
Antal spelare: 1-5, Speltid: ?, Ålder: 12+
Nemesis Lockdown - Stretch Goals innehåller allt material från Kickstarter kampanjen för expansionen (förutom Hacker och Xenobiologist som finns med i Lockdown).
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Night of the Living Dead: A Zombicide Game is a new stand-alone Zombicide game, with players take on the role of the survivors in George A. Romero’s horror classic.
Antal spelare: 1-6, Speltid: 90 min, Ålder: 10+
Antal spelare: 1-5, Speltid: 40-60 min, Ålder: 14+
Du vaknar i mörkret med bara ett stearinljus och... vänta lite nu... har du gjort det här förut?
Antal spelare: 1-4, Speltid: 45-180 min, Ålder: 0+
The Plum Island Horror är ett samarbetsspel för 1-4 spelare som kombinerar taktisk resurshantering med en överlevnadsmekanik i tower-defense-stil.
Antal spelare: 4-8, Speltid: 60-90 min, Ålder: 14+
The Thing – Norwegian Outpost is a 4-8 player expansion for The Thing - The Boardgame that throws you into the events, narrated in the 2011 movie, that happened at Thule Station, the Norwegian station where it all began.
Antal spelare: 2-5, Speltid: 60-120 min, Ålder: ?
Krigarna med kraften att hela och förgöra.
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
Zombicide (2nd Edition) features refined and streamlined rules, including updates to target priority for ranged attacks, interactions with doors, and vehicle mechanisms. A new dark zone feature, a zone that hides zombies from survivor's attacks, has been added as well.
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 14+
The Tropical Paradise Turns into a Carnival of Nightmares
Antal spelare: 1-4, Speltid: 100-0 min, Ålder: 13+
The adapter set includes 8 specially cut tiles which allow you to combine the front and back sides of existing Zpocalypse tiles in the same game. In addition there are 8 flat sided adapters, which allow you to use Zpocalypse tiles with non Greenbrier game tiles for your own custom zombie/wasteland themed games. The 8 double sided Zpocalypse tiles feature a Road on one side and Toxic River on the other.
Antal spelare: 1-4, Speltid: 100 min, Ålder: 13+
Includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them in any other tabletop games.
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Fortification Pack includes 41 post-apocalyptic fortifications. Designed to enhance the parent game, Zpocalypse, the 3D fortification miniatures replace their cardboard counter parts. However, there is nothing stopping you from using them for your own mischievous ends in any other tabletop games. Each miniature comes fully assembled and unpainted.
5 Gate Miniatures ( each approx. 12 x 25 x 40 mm)
10 Sandbag Miniatures ( each approx. 12 x 25 x 20 mm)
15 Walls Miniatures ( each approx. 12 x 25 x 40 mm)
10 Traps Miniatures ( each approx. 12 x 25 x 25 mm)
1 Lookout Tower Miniature ( each approx. 25 x 25 x 65 mm)
Antal spelare: 1-4, Speltid: 100 min, Ålder: 13+
Introduces new survivor miniatures, new scenarios, and the ability to ride in a half ton truck. There is nothing like the feeling of driving over some dead corpses.
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Z-team Alpha includes four post-apocalyptic Z-team members. These miniatures are designed to work with the Zpocalypse Squad base stands, however there is nothing stopping you from using them for your own mischievous ends in any other tabletop games. Each miniature comes fully assembled and unpainted.
Also works for other games using 25-28mm scale miniatures.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 14+
The goal of each team is to eliminate the other by depleting their health pool. Students share a collective health pool. All students and the Anomaly execute their movement behind a player screen, so it's rare to know exactly where another player is. Students will try to signal their location to the other students using location hint cards, and the Anomaly in turn will use these cards to triangulate the students' positions.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Antal spelare: 3-6, Speltid: 60 min, Ålder: 12+
Utforska en gammal herrgård och ta reda på vilka hemligheter och skatter som det gömmer! Men se upp, för en av er kommer att bli galen av de märkligheter som försiggår här inne och därmed vända sig mot de andra spelarna! Vem eller vilka tar sig levande ur denna äventyrliga upptäcktsfärd i ett ständigt förändrande hus med hela 50 olika utfall?
Antal spelare: 3-6, Speltid: ?, Ålder: 12+
Julen kommer till Betrayal at the House on the Hill.
Antal spelare: 2-4, Speltid: 60-120 min, Ålder: 13+
Play as either vampires or vampire hunters fighting to control the most locations within Blackwood. Unleash powerful card combos to attack your opponent but beware as your strength rises and falls with the time of day. Battle alone or alongside a teammate to recruit the innocent bystanders at the church, graveyard, nightclub, police station, and hospital.
Antal spelare: 1-5, Speltid: 90 min, Ålder: 14+
Among humanity’s greatest fears is that of the unknown. Uncertainty can cause all sorts of rash decisions and strange behaviors. When you add in Elder Ones, things go even more insane.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
The Season 2 expansion brings a lot of content to expand your experience with Death May Die. From a whole roster of unique Investigators, to 6 brand new Episodes, introducing all manner of new rules and elements to the game, utilizing a new set of game tiles, and pitting a host of terrifying new monsters in all shapes and sizes against the players!
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
Antal spelare: 1-8, Speltid: 60-120 min, Ålder: 12+
Ett äventyrligt tärningsspel där spelarna samarbetar för att försöka förhindra hur en av de Stora Uråldriga från Cthulhu-universumet tar sig in i vår värld och orsakar kaos! Genom att undersöka bisarra händelser och utrusta sig med magiska artefakter, samt vanligt hederligt krut, söker man efter de sigill som behövs för att fjättra det annalkande monstret.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 14+
Fearsome Wilderness is a cooperative game in which 1-4 players roll dice and draw cards to ensure their folk heroes survive the horrors of the wilderness.
Antal spelare: 1, Speltid: 20-60 min, Ålder: 14+
Antal spelare: 2-4, Speltid: 45-0 min, Ålder: 14+
In Gates of Delirium, players will have a hand of split action cards: one side sane, and the other insane. Every round, one player will decide if it is a sane or insane round, and all players must play that side of their cards. During sane rounds, players will be searching for maps and lost pages to a secret tome, while assigning investigators to help them in their cause. During insane rounds, players collect ancient runes and work to build Gates to release the monstrosities that their sane selves have been trying so hard to understand and prevent.