Antal spelare: 2-4, Speltid: 40-60 min, Ålder: 10+
För att Café de Paris ska kunna fortsätta locka många gäster är det i akut behov av renovering.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle.
Antal spelare: 1-4, Speltid: 30-90 min, Ålder: 14+
Oathsworn is a Twisting Tales Game for 1-4 players where play is focused on narrative choices and rich miniature combat encounters.
Antal spelare: 2-4, Speltid: 30-45 min, Ålder: 14+
Återvänd till Sagrada Familia katedralen i den tredje och sista expansionen i "The Great Facades".
Antal spelare: 2-4, Speltid: 30-45 min, Ålder: 10+
Sagrada: Passion introduces new challenges to test your artisanal abilities. Gain individual player powers through inspiration cards, use rare glass dice to complete new private objectives, and be rewarded for carefully meeting new symmetry and balance public objectives.
Antal spelare: 2, Speltid: 30 min, Ålder: 8+
The Isle of Cats Duel is a competitive, standalone game designed specifically for two players, set in the beloved world of The Isle of Cats.
Antal spelare: 1-5, Speltid: 90-0 min, Ålder: 16+
As a detective, you have tried to solve the deadly attack on your colleague and her son for the past four years. The main suspect, Maria, got away, but new information has finally emerged. The hunt for Maria can begin. "Dead or Alive" is the first part of the Maria trilogy.
Antal spelare: 1-5, Speltid: 90 min, Ålder: 16+
Down in the Depths är det andra avsnittet i den berättelsedrivna escape game-trilogin Sunshine Island.
Antal spelare: 1-5, Speltid: 90 min, Ålder: 16+
No Sign of Life är det första avsnittet i den berättelsedrivna escape game-trilogin Sunshine Island.
Antal spelare: 1-5, Speltid: 90 min, Ålder: 16+
The Last Journey är det tredje avsnittet i den berättelsedrivna escape game-trilogin Sunshine Island.
Antal spelare: 1-4, Speltid: 120-240 min, Ålder: 14+
Vägen till Innsmouth börjar här...
Antal spelare: 2, Speltid: 60-0 min, Ålder: 12+
Curious Cargo is a two player game where you go head-to-head against your opponent by building up the infrastructure of your facility, calling in trucks at the right moment, all while perfectly timing the shipping and receiving of cargo to score the most points.
Antal spelare: 1-5, Speltid: 90-120 min, Ålder: 14+
You must explore the forest, gather resources, clear dangerous areas, and build new homes for your kin.
Antal spelare: 1-4, Speltid: 10-15 min, Ålder: 7+
I Hi Mi Ki är ett spel som visuellt porträtterar en strid mellan Japanska elementalister (Yamabushis).
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Horrific Journeys is a expansion for Mansions of Madness which unlocks three thrilling scenarios that take four new investigators far from Arkham, solving mysteries aboard a bustling transatlantic airship, a luxury ocean liner, and a scenic countryside train.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
Oros is a tile-colliding, volcano erupting, mountain-making, wisdom-gathering, action-economy strategy game.
Antal spelare: 2, Speltid: 20 min, Ålder: 8+
Skapa ordning i kaoset i uppföljaren till Mandala.
Antal spelare: 2-6, Speltid: 60-90 min, Ålder: 12+
Hjälps åt att lösa fall utan att använda dina medspelares bevismaterial!
Antal spelare: 2-4, Speltid: 10-20 min, Ålder: 6+
25 cubes are imprisoned on a board. Players take turns to move their cubes by pushing the others out of the way. The winner is the first player to create a line of 5 identical cubes.
Antal spelare: 2-4, Speltid: 45-60 min, Ålder: 13+
Craft stained glass windows of increasing beauty and complexity over a campaign spanning generations!
Antal spelare: 1-4, Speltid: 20-0 min, Ålder: 8+
You are a seasoned archaeologist who is competing against your colleagues to find the most Scarabs relics. These golden beetle amulets are extremely valuable as they can help solve ancient mysteries about the long-gone civilizations that created them. They are known to be scattered across the world: buried in the Egyptian desert, hidden deep in the Amazon rainforest, immersed in the Bermuda Triangle, and frozen in Antarctica.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Side Quest: Nemesis is a new, exciting puzzle game from the authors of Escape Tales series set in the world of Nemesis an award-winning board game designed by Adam Kwapiński and published by Awaken Realms. Side Quest: Nemesis will provide players with engaging puzzles, an interesting storyline, and difficult decisions.
Antal spelare: 2-7, Speltid: 60-120 min, Ålder: 8+
Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets game. This expansion includes a variety of additions to satisfy every Space Cadets fan.
Antal spelare: 1-4, Speltid: ?, Ålder: 12+
TIME Stories Revolution: A Midsummer Night is a standalone scenario in the "blue cycle" of TIME Stories.
Agents explore an alternate parallel time frame. Reality thus becomes a fluctuating concept, and players will have to unravel the true from the fake in this adventure built like a great game of mirrors.
Antal spelare: 1-6, Speltid: 90-0 min, Ålder: 8+
Tre nya moduler till The Isle of Cats!
Antal spelare: 1, Speltid: 15 min, Ålder: 8+
Matcha färgglada blommor i ett avslappnade pusselspel.
Antal spelare: 1-4, Speltid: 45 min, Ålder: 12+
ArcheOlogic is a competitive deduction game whose goal is to first find the exact location of the buildings of the city.
Antal spelare: 1-4, Speltid: 70-100 min, Ålder: 12+
The bonfires are sources of light, energy and warmth created by the guardians of light in order to brighten the cities on the otherwise dark planet. The residents of the cities however, took the bonfires for granted and exploited them for their personal gain. Disappointed the guardians of light retreated and let the bonfires extinguish. The citizens could no longer live in the now dark cities and were forced to leave.