Antal spelare: 2-5, Speltid: 60-0 min, Ålder: 10+
In the game, players build oil platforms in the North Sea. Opening a new oil field is, of course, not easy as it requires both technology and temporary co-operation between players.
Antal spelare: 2-5, Speltid: 45-60 min, Ålder: 14+
Utveckla det äldsta tunnelbanesystemet i världen, anslut dina linjer till landmärken och locka till dig passagerartrafik för att vinna!
Antal spelare: 1-6, Speltid: 80-0 min, Ålder: 10+
Bygg bästa planeten inom 70 minuter och rädda mänskligheten!
Antal spelare: 3-5, Speltid: 30-60 min, Ålder: 12+
Ni är investerare och järnvägsägare och befinner er på de öppna slätterna i Amerika. Hardy-pionjärerna bygger städer samtidigt som de föder upp boskap och odlar vete och andra grödor. Järnvägarna behövs för att transportera denna rikedom till den hungriga östern. Möjligheterna ligger framför era fötter, om du kan balansera tid och pengar på ett smart sätt kommer du att kunna stå som segrare över ett alldeles eget framgångsrikt järnvägsimperium.
Antal spelare: 1-4, Speltid: 30 min, Ålder: 8+
Railroad Ink Challenge™ has everything you love from the original Railroad Ink games and a lot more, with an all-new focus on player interaction. Roll the dice and draw the routes to connect the exits around your board. Expand your network with railways, highways and stations to collect points, but you will be penalised for any open connections, so plan carefully!
Antal spelare: 1-4, Speltid: 30-0 min, Ålder: 8+
The Underground Expansion Pack contains 4 dice that you can use in two ways. With the Standalone mode, you use them instead of the normal Route dice, to build underground networks of Subway Routes and Water Pipes to score points in a whole new way. With the Expansion mode, you use them together with the normal Route dice, but without mixing them! You need two boards for each player, one for the Surface and one for the Underground. The basic Route dice are used on the Surface board (following the normal rules), while the Underground dice (and rules) are used on the Underground board!
Antal spelare: 2-6, Speltid: ?, Ålder: 0+
Steam’s latest expansion delivers a way to store your precious cargo in one place. The box comes with 2 maps in its hold - India (3-5 players) and South Eastern US (2-6 players).
Antal spelare: 2-5, Speltid: 150-0 min, Ålder: 12+
The Big Box contains the following:
Terra Mystica: Base Game
Terra Mystica: Fire & Ice expansion
Terra Mystica: Merchants of the Seas expansion
Solo mode by Automa Factory
Antal spelare: 2-5, Speltid: 150-0 min, Ålder: 12+
Add more variety to your games of Terra Mystica than ever before! This mini expansion includes four new Town Tiles, a new Scoring Tile, and a new Bonus Card, creating new goals for you to strive for. Additionally, the mini expansion introduces Special Terrain tiles for each faction.
Antal spelare: 2-4, Speltid: 100 min, Ålder: 12+
Introduce new contenders in the claim for new lands.
Antal spelare: 2-5, Speltid: 120-0 min, Ålder: 12+
Usher in a new era of trade and expansion in the world of Terra Mystica.
Antal spelare: 2-5, Speltid: 30-60 min, Ålder: 10+
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
Antal spelare: 2-5, Speltid: 30-60 min, Ålder: 8+
Ticket to Ride handlar om att resa mellan städer och åka så långa sträckor som möjligt för att generera ett större antal poäng än vad kortare sträckor ger, men samtidigt är det också just de längre sträckorna som är svåra att lyckas genomföra.
Antal spelare: 2-4, Speltid: 10-15 min, Ålder: 8+
Kryssa nerför Champs-Elysées, beundra Eiffeltornet och var först med att fylla din destinationsbiljett!
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 13+
Spelet där du samlar fragment och kopplar samman minnen.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 12+
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
Antal spelare: 1-5, Speltid: 20-30 min, Ålder: 10+
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 13+
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace’s A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds.
Antal spelare: 1-4, Speltid: 60-120 min, Ålder: 14+
An epic worker placement strategy game. Up to four players will compete in five rounds, by planning their construction actions to build hydroelectric infrastructures on an articulated and challenging game map.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
5 players map, 1 wheel for the fifth player, a small management board with additional actions, an overlay for the turn order, a new set of contracts, more wooden machineries
The battle for water control becomes even more intense, a new protagonist looks out from the top of the mountain.
Antal spelare: 5-6, Speltid: 90 min, Ålder: 12+
Antal spelare: 3-4, Speltid: 90 min, Ålder: 12+
Detta är en expansion till svenska versionen av Catan.
Antal spelare: 2-6, Speltid: 240-0 min, Ålder: 10+
I China Rail gäller det att bygga ett så bra järnvägsnät som möjligt.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 2-5, Speltid: 180-0 min, Ålder: 12+
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion, but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth.
Antal spelare: 2, Speltid: 20-60 min, Ålder: 8+
HIRÞ is a 2-player abstract strategy game were two leaders (Viking Kings) fight in an archipelago. The first to push the other players king of the board wins.
Antal spelare: 1-5, Speltid: ?, Ålder: 0+
This is the solo/co-op mode for In the Hall of the Mountain King. You must have the base game to play using this module.
Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.