Antal spelare: 1-4, Speltid: 180-0 min, Ålder: 14+
Judgment. Temperance. Justice. The Tower.
Antal spelare: 1-0, Speltid: 180-0 min, Ålder: 14+
In the grim and brooding town of Arkham, arcane secrets lie buried with the dead. When sinister forces threaten to unveil these truths, it is up to a brave, foolish few to put a stop to it.
Antal spelare: 1-2, Speltid: 120 min, Ålder: 14+
Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Investigator Expansion.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion.
Antal spelare: 1-12, Speltid: 120-0 min, Ålder: 14+
With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart.
Antal spelare: 1-4, Speltid: 90 min, Ålder: 14+
In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Secret Name is the first Mythos Pack in The Circle Undone cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In War of the Outer Gods, a new scenario pack for Arkham Horror: The Card Game, Arkham is caught in the midst of a world-shattering conflict between three rival cults, raging across all of North America.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-5, Speltid: 60 min, Ålder: 10+
Vågar du möta Ozai, härskare över eldnationen?
Antal spelare: 1-6, Speltid: 50-70 min, Ålder: 10+
Backstories is a game with mechanisms as simple as they are revolutionary: a bit like you would do in a Point and Click video games, interact with your environment as you progress through your thrilling adventures. Some cards (Panorama) represent the environment in which you’re evolving. Other cards (Actions) are perforated, and represent the actions you can perform (Talk, Search, Objects in your possession, etc.).
Batman: Everybody Lies is a story-driven, cooperative
deduction game based on the system of award-winning
Detective game series. It deliveres deeply thematic
experience that challenge 2-4 players to team up with
the caped crusader and bring the theatrics and themes
of Batman to life.
Antal spelare: 3-6, Speltid: 60 min, Ålder: 12+
The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!
Antal spelare: 1-4, Speltid: 120-240 min, Ålder: 14+
Bios: Origins Second Edition invites players to embody an intelligent species on a journey of development through the ages. In this strategic board game, you will evolve technologies, shape economic systems, navigate political landscapes, and enhance collective consciousness.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 14+
The streets of Yharnam are being flooded with monsters. The Hunters already had their work cut out for them, but now more brutal foes have taken to the dark alleyways. What was once a dangerous situation has turned truly nightmarish. Will the Hunters make it to dawn?
Antal spelare: 1-8, Speltid: 120-240 min, Ålder: 14+
Res till USA på 20-talet och försök överleva både fysiskt och mentalt när du/ni, som agent(er) för Bureau of Investigation, hjälper till att lösa egendomliga fall av paranormal typ. Utforska både Boston och Arkham med dess många invånare, intressanta platser och märkliga händelser som står skrivna om i tidningarna! Vilka spår leder till en lösning av fallet och vilka är bara placerade för att lura er...?
Terror Australis 2nd Edition takes Call of Cthulhu to the vast, untamed continent of 1920s Australia.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 9+
Craft Your Hero. Choose Your Path. Claim Your Destiny!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 13+
Craft your hero. Cast the runes. Claim your destiny! Call to Adventure: Epic Origins is the next edition of the award-winning Call To Adventure game series. The hero-building card game reaches new heights with classic fantasy races, classes, and challenges.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 10+
På Campus Galli, en byggarbetsplats i närheten av Meßkirch, byggs ett medeltida klosterkomplex med hjälp av gamla hantverkstekniker. Grunden för detta är St Gallen-klostrets plan, ett organisationsschema för ett kloster från 800-talet.
Denna historiska grund utgör grunden för ett fascinerande spel om att bygga ett kloster, antingen i samarbete eller i konkurrens med varandra!
Antal spelare: 1-99, Speltid: 60 min, Ålder: 10+
The Lacoonian System has lived in peace for centuries but now the Evil Power Master has returned! Can you stop him from doing his evil thing?
Antal spelare: 1-4, Speltid: 60 min, Ålder: 8+
Chronicles of Avel is a cooperative board game for the whole family. Take the role of brave heroes and heroines with a mission to save your magical land.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
It is the year 2400 and you are Kalia Lavel. You once dreamed of fighting crime as a highly trained cyber-agent, but it quickly became obvious that the corp you worked for only cared about their bottom line. So you quit and left the privileges of the elite BelCor forces behind. Now, without your badge and stripped of your cyber-implants, you need to solve crimes all on your own.