Antal spelare: 1-4, Speltid: 90-180 min, Ålder: 14+
Lead your party of heroes in the search of gold and legendary treasure!
Antal spelare: 2-5, Speltid: 90 min, Ålder: 14+
A new Quest Book containing 7 new adventures that must be played in sequence with rules for variable Body Points, Chaos Sorcerer Spells (Mind Lock, Dominate and Mind Blast) and new dungeon features.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Path of the Serpent is an expansion for Mansions of Madness that sends investigators into the unexplored wilderness of the Amazon jungle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 2-5, Speltid: ?, Ålder: 12+
Jabba’s Realm is a new expansion for Imperial Assault that offers a wealth of new content for your campaigns and skirmishes.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-4, Speltid: 90-150 min, Ålder: 14+
Roll Player Adventures: Gulpax’s Secret is a new seven-adventure campaign for the critically-acclaimed, co-operative storybook board game for 1-4 players. Players take on the role of fantasy heroes to face new challenges, explore new environments, meet new characters in the world of Ulos, and make meaningful decisions that change the story.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 2-5, Speltid: 90-120 min, Ålder: 14+
The Mage of the Mirror includes a Quest Book featuring 10 quests, 33 finely detailed miniatures, and 35 game cards that will expand the game for both Zargon and the heroes.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets.
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
Legendary Hunt brings a whole new Game Mode with 7 huge boss monsters.
Antal spelare: 1-4, Speltid: 90-120 min, Ålder: 13+
ISS Vanguard kommer att ta spelarna rakt in i ett episkt Sci-Fi-äventyr, där de spelar som 4 olika grupper (säkerhet, spaning, vetenskap, teknik) ombord på det första mänskliga skeppet med möjlighet att nå yttre rymden.
Antal spelare: 1-4, Speltid: 60-900 min, Ålder: 14+
San Francisco, 1937: Ditt lastplan flyger genom en portal i himlen och transporterar dig till ett kargt landskap fyllt av bisarra varelser, intrigerande gudar och oanade faror. Men kan du hitta vägen tillbaka innan portalen stängs?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 14+
"Känn inte vägen, utan anledningen till att du går den."
Antal spelare: 2-5, Speltid: 120 min, Ålder: 12+
The Rebels’ base on Hoth has been discovered by the Empire! As Imperial walkers descend to the surface and the last transports flee, a few heroes of the Rebellion step forward to protect a colony of refugees. Little do they know that their heroic actions will eventually lead them back to the very place from which they fled: Hoth!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Depths of Yoth is the fifth Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game.
Antal spelare: 2-5, Speltid: 30-120 min, Ålder: 14+
Mysterious arcane forces are interfering with Mentor's magic.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-5, Speltid: 90-150 min, Ålder: 14+
Gör dig redo för Wild Hunt-ryttarnas ankomst, när rykten om en förestående undergång sprider sig över landet och skapar rädsla och osäkerhet.
Union and Disillusion is the fourth Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.
Antal spelare: 1-4, Speltid: 45-60 min, Ålder: 14+
Gör tuffa val och utforska en rik fantasy värld i ett kooperativt äventyr för upp till fyra spelare.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
The Scourges of the Wastes Figure Pack for The Lord of the Rings: Journeys in Middle-earth can enhance both the Spreading War campaign and the Poison Promise downloadable campaign.
Antal spelare: 1-5, Speltid: 180-0 min, Ålder: 14+
Sanctum of Twilight is an expansion for Mansions of Madness Second Edition that unites two new investigators against the Order of the Silver Twilight in two thrilling scenarios.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-5, Speltid: 180 min, Ålder: 14+
The horrors of Arkham continue to haunt you in Beyond the Threshold, the first expansion to Mansions of Madness Second Edition.
Antal spelare: 2-5, Speltid: 90 min, Ålder: 16+
The adventure continues with the premium HeroQuest Joe Manganiello’s The Crypt of Perpetual Darkness Quest Pack! Zargon’s minions are at your doorstep, threatening the place you call home. Armed only with your effects and an ancient map of elvish origin, you must journey deep underground in search of a long-lost crypt rumored to contain a powerful artifact. Keep this treasure from Zargon—you’re the only hope of your people!