Antal spelare: 3-5, Speltid: 120-0 min, Ålder: 14+
The city is under siege after the prisoners of East Side Penitentiary gained powerful abilities and escaped. Heroes must rise up, allying with the Agency to fight crime and return order to the streets.
Antal spelare: 2-6, Speltid: 60 min, Ålder: 12+
The Hunger is a race where each player will have to optimize their card deck, hunt Humans to gain Victory Points, fulfill secret Missions, and eventually acquire a Rose and return to the Castle before sunrise.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 12+
The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land.
Antal spelare: 2-4, Speltid: 45-0 min, Ålder: 14+
In Kodachi, you seek to steal treasures by facing guards in one of two ways. With strength, which requires you to play cards with higher numbers than the guards, or stealth, playing cards with lower numbers than the guards. Successfully acquired treasures can be used to generate rumors, bribe envoys, and strengthen your skills.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 13+
Black Rose Wars is a competitive fantasy game of deck-building, strategy, and combat set in the hectic universe of Nova Aetas. Each player is a powerful mage of the Black Rose Order who aspires to become the new Supreme Magister, in order to acquire the mighty power of the Black Rose Artifact and the Forgotten Magic.
Antal spelare: 1-5, Speltid: ?, Ålder: 14+
The expansion Aquatica: Cold Waters consists of several modules. It includes all necessary components for the fifth player, which can be used with the basic game, but also brings new type of locations, new cards of Ocean’s creatures, and alternative mechanic, replacing the goal-track in the basic game.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.
Antal spelare: 2-4, Speltid: 40-0 min, Ålder: 10+
Fort is a card game for 2–4 players about building forts and making friends.
Antal spelare: 2-5, Speltid: 45-0 min, Ålder: 10+
The Quacks of Quedlinburg: The Alchemists introduces nightmares, obsession, and hysteria to The Quacks of Quedlinburg base game, with players working in new laboratories to distill essences that can free the citizens of Quedlinburg from these afflictions.
The Alchemists can be played with only the base game or combined with The Herb Witches expansion.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form either a larger four-part or eight-part campaign. Inspired by H. P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Search for Kadath is Scenario 2–A of The Dream-Quest. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign.
Antal spelare: 1-5, Speltid: 60-0 min, Ålder: 14+
Legendary: A Marvel Deck Building Game: Dimensions introduces new, highly anticipated heroes like Squirrel Girl, Jessica Jones and Ms. America, however it also imports fan-favorite characters previously released in the trading card dimension, like Man-Thing and Howard the Duck!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
This expansion features two mages, one nemesis, and several new player cards and treasures.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 2-4, Speltid: 90-0 min, Ålder: 12+
Nocturnal Creatures adds a new set of creature cards (Banshees) to the game, and a new mechanic for Wisps.
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 10+
Be Fast or Be Last!
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 10+
I Minecraft: Builders & Biomes, spelarna utforskar Overworld, mine blocks, och konstruerar fantastiska byggnadsverk. Planera byggnaderna noga och besegra de farliga gängen för att vinna!
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 12+
Lost Ruins of Arnak combines deck building, worker placement and resource management in a game of exploration and discovery.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
Dune: Imperium blends deck-building and worker placement in a deeply thematic new strategy game where the fate of the Empire hangs on your decisions.
Antal spelare: 1-2, Speltid: 15-30 min, Ålder: 13+
Take on the role of the valiant Heroes or the dastardly Villains! Recruit powerful Mercenaries to your side and then go head-to-head with a friend in a fast-paced card duel! Hero Brigade combines the best elements of deck-building and positional card-battling games to create a unique experience that's frenetic and fun!
Antal spelare: 2, Speltid: 60-0 min, Ålder: 14+
The North African Campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them.
Antal spelare: 1-4, Speltid: 30-60 min, Ålder: 13+
Witches of the Revolution is a cooperative deck-building game. Recruit powerful witches to add to your coven — and your deck. Locate relics to use against your enemies. Seek blessings to turn the tide in your favor.
Work together to reach your objectives before the moon wanes or tyranny takes hold. Together, you will imbue the Liberty Bell with power, cure Paul Revere of lycanthropy, and more.
Face waves of Event cards and collectively defeat demons and witch-hunters to reach your goals. Plan and fight as a team to complete enough objectives to win the game and free the land from tyranny.
In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 10+
The time has come to find the most powerful druid, that
they may claim the throne!
Antal spelare: 2-4, Speltid: 30-0 min, Ålder: 14+
Menagerie is the 13th expansion to Dominion. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.