Antal spelare: 2-4, Speltid: 30 min, Ålder: 8+
This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.
Allies is the 14th expansion to Dominion. It has 400 cards, with 31 new Kingdom card piles. There are Allies that will do Favors for you, and split piles you can rotate.
Antal spelare: 2-4, Speltid: 30 min, Ålder: 13+
Hinterlands is the 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Antal spelare: 2-6, Speltid: 30 min, Ålder: 14+
This is the 11th expansion to Dominion. It has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
Antal spelare: 2-4, Speltid: 30-0 min, Ålder: 13+
De har så himla mycket exotiska föremål på andra sidan haven. Finare saker. Bättre kvalitet. Bättre material också. Nä... det här går inte. Vi behöver också fina grejer!
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 8+
Seaside is the 2nd expansion for Dominion. It adds 27 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 13+
Enhance your Dune: Imperium experience with the Deluxe Upgrade Pack! This cosmetic expansion upgrades the components of the base game for a more immersive experience. The contents come in an oversized box with plastic storage trays that store the whole game (including sleeved cards).
Antal spelare: 1-6, Speltid: 60-120 min, Ålder: 13+
Länge leve kämparna!
Antal spelare: 2-4, Speltid: 40-0 min, Ålder: 10+
Fort is a card game for 2–4 players about building forts and making friends.
Antal spelare: 2-4, Speltid: 150-0 min, Ålder: 14+
Great Western Trail: Rails to the North introduces a new railway system for players to compete on as they grow their cow herding businesses.
Antal spelare: 2-5, Speltid: 120-0 min, Ålder: 11+
Continue to defend Hogwarts in Harry Potter: Hogwarts Battle – The Charms & Potions Expansion! This much anticipated second expansion to Hogwarts Battle increases the player count to five Heroes including the newest playable character, Ginny Weasley!
Antal spelare: 2-4, Speltid: ?, Ålder: 0+
Play Hero Realms as a cunning Thief. Through sleight of hand, your enemies' riches will become your own. Few can catch you, and those who do will soon feel the point of your knife!
Antal spelare: 2, Speltid: 40-60 min, Ålder: 10+
Det asymmetriska brädspelet för 2 spelare: Shark vs. Octopus. Välj att vara haj eller bläckfisk och ge dig ut i en intensiv kamp för överlevnad i en kelpskog under vattnet.
Ta rollen som bläckfisken och navigera skickligt på brädet med kort och dolda drag, eller bli hajen och patrullera ditt territorium, slå tärningar och släpp loss unika förmågor för att spåra den svårfångade bläckfisken.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 12+
Frontiers is a deckbuilding game for 1-4 players, that is both a standalone game and fully compatible with Star Realms Deckbuilding Game and all of its expansions!
Antal spelare: 1-4, Speltid: 45-0 min, Ålder: 14+
Detta är tärningsversionen av Terraforming Mars av Fryxelius
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
War has come to the realm of Men. Shadows spread throughout Rohan and Gondor, from the tangled depths of Fangorn Forest to the haunted ruins of Osgiliath. You have encountered ruthless mercenaries that have invaded the kingdoms of Men under orders from a mysterious figure, and now you must strike out to hopefully quell the tide of violence before it becomes too great.
In the village of Tiefenthal lies "The Tavern of the Deep Valley". There, all citizens from the area gather, but it's important to attract new, wealthy guests for only then is there enough money to expand the tavern, which will then lure nobles into the tavern as well. But which tavern expansion is best? Should you focus on money? Or rather ensure that the beer will keep flowing?
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 10+
Upptäck den urgamla konstformen att ta hand om tedrakar i denna förtrollande värld av vänskap och fantasi.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 10+
The Guild War Expansion introduces new core concepts through new Buildings, Units and Defenses!
A brand new 2 vs 2 mode is at the heart of this expansion, but most cards can be used in a regular game.
Antal spelare: 2-4, Speltid: 90 min, Ålder: 10+
It’s a Kind of Magic Expansion introduces original core concepts through new Buildings, Units and a new type of card: Spells!
It focuses on deck manipulation and will transform your experience of Vikings Gone Wild in a very interesting, magical, way!
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again...
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
In the shadowy, decrepit seaport of Innsmouth, a tangled scheme begins to unravel. A government agent goes missing. Strange creatures are sighted by the reef along the coastline. Celestial bodies align. And, caught in the center of it all, several outsiders awaken in a deadly pit with no memories of how they got there or how to escape.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Under the waves, an ancient civilization thrives, and a conspiracy brews. Only those outsiders who have heard the whispers of the deep can brave the maelstrom and discover the secrets of the abyss.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets.
Antal spelare: 1-8, Speltid: 45-0 min, Ålder: 8+
Will your dream team succeed? Helped by your Bard, your Kraken just captured the flag! You’re now waiting for your opponent’s attack ready to fight back with your Necromancer and your Rubber Duck! From outer space aliens to deep-sea creatures, improbable allies working toward a common goal: WIN THE WORLD’S GREATEST CAPTURE THE FLAG TOURNAMENT!
Antal spelare: 2-4, Speltid: 60 min, Ålder: 13+
   Sneak your way aboard Eradikus Prime!
    Hack computer terminals to open your path!
    Recover the stolen treasures of the universe!
    Escape before the Eradibots hunt you down!
One false step and - Clank! Careless noise draws Eradikus ever closer. To enjoy your plunder, you must reach an escape pod and make your getaway! in space, EVERYONE can hear you Clank!
Antal spelare: 2-4, Speltid: 60-0 min, Ålder: 12+
Each Upper Management character comes with a unique deck reflecting their talents. Use them in the original Clank! A Deck-Building Adventure, or with a franchise established in Clank! Legacy: Acquisitions Incorporated!
Antal spelare: 2-6, Speltid: 120-0 min, Ålder: 12+
With the help of Venus, the goddess of love and intimacy, two partners work together at a game of Concordia while competing against one or two other teams. Mutual understanding and coordinated planning are essential to succeed as a harmonious couple.