Antal spelare: 1-5, Speltid: 90-120 min, Ålder: 14+
Arbeta tillsammans för att bekämpa tiden och illvilliga monster i en magisk, ständigt skiftande herrgård!
Antal spelare: 2-75, Speltid: 40-70 min, Ålder: 12+
Create your very own Dinosaur Park! You'll need paths, facilities and to fill your park with Dinosaurs if you want to attract visitors. In this roll and write strategy board game you'll be drawing your park on the game sheets, just be careful your dinosaurs don't escape!
Antal spelare: 1-6, Speltid: 60-0 min, Ålder: 14+
The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect.
Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players.
Antal spelare: 1-4, Speltid: 30-45 min, Ålder: 10+
Is that a light at the end of the... branch?
Antal spelare: 1-4, Speltid: 30-60 min, Ålder: 13+
Witches of the Revolution is a cooperative deck-building game. Recruit powerful witches to add to your coven — and your deck. Locate relics to use against your enemies. Seek blessings to turn the tide in your favor.
Work together to reach your objectives before the moon wanes or tyranny takes hold. Together, you will imbue the Liberty Bell with power, cure Paul Revere of lycanthropy, and more.
Face waves of Event cards and collectively defeat demons and witch-hunters to reach your goals. Plan and fight as a team to complete enough objectives to win the game and free the land from tyranny.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 12+
As established representatives of your guild, you gather around an ancient sacred stone, the significance and magical powers of which are known to adepts only.
Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 12+
It's full moon in the magical world of Witchstone! And as everyone knows, witches and wizards develop very special powers during a full moon.
Antal spelare: 2, Speltid: 40 min, Ålder: 10+
Be the first wizard apprentice to eliminate your opponent's life points to become Keeper of the Grimoire.
Antal spelare: 1, Speltid: 30-45 min, Ålder: 14+
Antal spelare: 2-6, Speltid: 90-0 min, Ålder: 12+
In Wrath of Dragons, each player will assume the role of a dragon that, over the course of many centuries, flies into different regions of the Old World to lay waste to settlements, scorch fields, snatch livestock, take gold, and capture nobles.
Antal spelare: 2-5, Speltid: 30-60 min, Ålder: 12+
Wrong Party is a card drafting game where you’ll try to host the perfect party with the weirdest guest list.
Antal spelare: 2-4, Speltid: 20-40 min, Ålder: 14+
X: Seekers of Fortune is a fast-paced competitive card game of exploration, cunning, and adventure.
Antal spelare: 3-4, Speltid: 30-45 min, Ålder: 10+
Sticktagningsspel för 3 till 4 spelare om att fånga Yokai, andar och demoner från japansk mytologi.
Antal spelare: 1-5, Speltid: 20-30 min, Ålder: 10+
Antal spelare: 2-4, Speltid: 45 min, Ålder: 8+
Samarbeta i ett spännande, familjevänligt legacy-äventyr!
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
A new, green threat looms on the horizon.
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well!
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
Enhance Gameplay Experience: The promo boxes does not only come with just miniatures and characters, it also comes with unique Thundercats Weaponaries and effect.
Antal spelare: 1-6, Speltid: 30-180 min, Ålder: 14+
TMNT Zombicide: Timecrash is a full-fledged expansion for Zombicide: White Death.
Antal spelare: 2-6, Speltid: ?, Ålder: ?
Ordningen i metropolen Elemin är hotad. På ytan är allt fortfarande lugnt men under gatorna, i fattigkvarterens dunkla gränder och bakom lyckta dörrar samlas mystiska sekter och övernaturliga väsen. Stadsvakten får in så många vittnesmål om märkliga, »magiska« fenomen att de inte längre kan bortses från. Urkrafternas tjänare blir allt djärvare. Det är en förändringens tid och allt det som Maharadjan och byråkraterna i det akademiska Vävargillet byggt upp riskerar att raseras.