Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
Embark on more adventures in Middle-earth! Shadowed Paths adds new heroes, including iconic characters like Gandalf and Arwen, to your games of The Lord of the Rings: Journeys in Middle-earth as well as new enemies, terrain, and items.
Antal spelare: 1-5, Speltid: 120-0 min, Ålder: 14+
The Scourges of the Wastes Figure Pack for The Lord of the Rings: Journeys in Middle-earth can enhance both the Spreading War campaign and the Poison Promise downloadable campaign.
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 14+
Ständigt under hotet från Mordor har folket i Gondor vuxit till starka försvarare av de fria folken, och nu kan spelarna uppleva gondorianernas orubbliga vilja när de anländer i The Lord of the Rings: The Card Game.
Antal spelare: 2-4, Speltid: 60 min, Ålder: 13+
This standalone game is fully compatible with all other Red Dragon Inn expansions.
Antal spelare: 5-10, Speltid: 30 min, Ålder: 13+
Kung Arthur och hans trogna krigare har fem dagar på sig att lyckas hålla de onda makterna stången i en strid som kommer att avgöra landets framtid. Men i sitt sällskap har Mordred lyckats smyga in korrumperade undersåtar för att sabotera det godas chanser att vinna striden. Merlin är dock medveten om deras identitet och blir således gruppens nyckelkaraktär, men får endast tala i gåtor för att inte själv bli avslöjad och därmed undanröjd – vilket i så fall innebär slutet för Arthur och allt det goda…
Antal spelare: 1-4, Speltid: 30 min, Ålder: 13+
Tiny Epic Defenders is a riveting small-box cooperative game and it's back with an all new edition featuring new art, new abilities, ITEMeeples and new rules making for more exciting gameplay than ever before!
Antal spelare: 4-8, Speltid: 45-0 min, Ålder: 8+
Your task seems simple. You are given a word, and you need your teammates to guess it. But the other team has already seen your word, and they have made a list of "trapwords" that you can't say. You don't know what's on their list. And there's a time limit. Go!
Antal spelare: 2-3, Speltid: 40-0 min, Ålder: 14+
As with every Unmatched set, Hell’s Kitchen heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And Hell’s Kitchen introduces item tokens that provide fighters with potent effects. And it’s all brought to life by the masterful illustration of Oliver Barrett and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
Unmatched: Hell’s Kitchen is a stand-alone expansion for the Unmatched system
Antal spelare: 1-2, Speltid: 30-90 min, Ålder: 14+
Samla dina allierade och vässa dina färdigheter, för de mörkaste dagarna väntar...
Antal spelare: 2-4, Speltid: 150 min, Ålder: 13+
Kings of Middle–Earth, the new expansion for War of the Ring Second Edition, introduces Sovereigns and Dark Chieftains. These two new types of Characters represent important personalities of Middle-earth with a vital role in the War of the Ring.
Antal spelare: 2-6, Speltid: 45-120 min, Ålder: 14+
Yashima: Legend of the Deep Woods is a 5th-player expansion to the fast-paced combat game, Yashima: Legend of the Kami Masters. This expansion adds two new kami masters and one new kami, adding a tantalizing array of new character abilities and strategies to the core game!
Antal spelare: 2-6, Speltid: ?, Ålder: 14+
Up here in the Icy Peaks, the weather is as unforgiving as the villagers. But not every heart here is cold. Prove yourself with shows of honor and solidarity, and the locals will welcome you beside their hearth. Something worse than cold awaits those unfortunate enough to spend the night outside on these mountains…
Antal spelare: 1-6, Speltid: 180-0 min, Ålder: 14+
The races of Third Earth were unprepared for Mumm-Ra’s sudden assault, and even more unprepared for the turn it took. For Mumm-Ra had mastered not only technology, but necromancy as well!
In A Battle Through History, each player wears the clothes of a time-traveling storyteller whose journey through historical eras enables them to relive epic battles alongside legendary troops and heroes.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
En skum ny "Nameless"-figur lurar i skuggorna och inväntar ett gyllene tillfälle för en hämndaktion, att kasta tillbaka aethern mot magikerna och låta dem smaka på sin egen medicin!
Aeon's End: Evolution är en expansion för Aeon's End som innehåller: Treasures, Market Cards, en ny Mage och en ny Nemesis.
I sin jakt på fågel fenix hemligheter stöter en ung forskare på en förödande namnlös varelse, vars föda verkar vara tidsrymden själv...
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Två sammanlänkade berättelser tar spelarna tillbaka i tiden och hundratals år in i framtiden i en spännande ny expansion för Aeon's End!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
This expansion features two mages, one nemesis, and several new player cards and treasures.
Antal spelare: 1-5, Speltid: 200-0 min, Ålder: 14+
Diverse factions, each with unique characteristics, populate this world of varying terrain. Here, you compete to construct buildings and merge them into grand cities. Age of Innovation allows you to create new combinations of Factions, Homelands, and Abilities so that each game plays out in different ways.
Antal spelare: 2-4, Speltid: 120 min, Ålder: 14+
Alchemists: The King's Golem, an expansion to Alchemists, brings you a new logic puzzle with new rewards and consequences. Can you figure out how to animate a golem? And equally important, can you convince the king you are making progress?
Antal spelare: 2-5, Speltid: 20-40 min, Ålder: 8+
Under the intrusion of dark magic, the animals have become extinct in Crystal Forest. We mages gather the Magic Stones of the forest and resist the darkness to revive magical animals.
Antal spelare: 1-4, Speltid: 60 min, Ålder: 14+
Aquatica is a deep, but easy to learn family engine builder about underwater kingdoms.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Echoes of the Past is the first Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.