Antal spelare: 2-4, Speltid: 90-120 min, Ålder: 14+
Dags att ta till gatorna som hejduk, i ett strategiskt euro-strategispel!
Antal spelare: 1-4, Speltid: 75-150 min, Ålder: 12+
Ride the trail of the Argentinian Pampas!
Antal spelare: 1-4, Speltid: 60-90 min, Ålder: 12+
Antal spelare: 1-4, Speltid: 75-150 min, Ålder: 12+
In Great Western Trail: New Zealand, you are a runholder on the South Island of New Zealand at the end of the 19th century.
Antal spelare: 1-4, Speltid: 140-0 min, Ålder: 12+
Hallertau is the next big game by renowned designer Uwe Rosenberg. In his tradition, Hallertau is a strategic combination of the well known worker-placement mechanism and a thematic implementation of a two-field crop rotation mechanic.
Antal spelare: 1-5, Speltid: 60-240 min, Ålder: 14+
Var strategisk och sikta mot stjärnorna för att vinna den lönsamma höga marken i den kommande exoglobaliseringen!
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 1-6, Speltid: 30-240 min, Ålder: 14+
Exodus modulen funkar som en brygga mellan High Frontier och nästa spel i serien; Interstellar.
Antal spelare: 2-6, Speltid: 60-300 min, Ålder: 14+
I Modul 5 kan spelare köpa och sälja aktier i flyg- och rymdföretag för att öka företagens kapital och aktievärden.
Antal spelare: 2-5, Speltid: 180-0 min, Ålder: 12+
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion, but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth.
Antal spelare: 2-5, Speltid: 60-0 min, Ålder: 14+
Homebrewers is an engine-building and dice-trading game. Your dice represent the actions you can take, such as buying ingredients, participating in monthly events, adding flavors to your recipes, and of course, brewing beer!
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 10+
In Honey Buzz, you are one of Her Majesty’s accountants, entrusted to efficiently manage your own portion of the hive and worker bees.
Antal spelare: 3-5, Speltid: 60-0 min, Ålder: 14+
I Iberian Railways tävlar 3 till 5 spelare om att bygga järnvägar för att skapa förbindelser mellan många viktiga städerna i Spanien och Portugal.
Antal spelare: 2-6, Speltid: 120-180 min, Ålder: 12+
Europe in the age of imperialism.
Internationally operating investors aim for the highest political influence in Europe. By giving credits they gain influence over the six imperial nations Great Britain, Germany, Russia, Austria-Hungary, Italy and France.
Antal spelare: 2-6, Speltid: 90-0 min, Ålder: 8+
Import / Export is a role selection game with a passive and active economy driven by player decisions.
Antal spelare: 3-4, Speltid: 60 min, Ålder: 13+
In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a "freelancer", here to profit off the conflict, to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals.
Antal spelare: 2-5, Speltid: 60 min, Ålder: 10+
As the experienced merchant you are, you now enter into the coffee business! There are 4 new, additional places at which you can trade the tasty bean. For a baksheesh, the guests at the tavern are willing to assist you. Also, at the guild hall, you will find the valuable help you need.
Antal spelare: 1-4, Speltid: 20-50 min, Ålder: 8+
Juicy Fruits is a colorful, family-friendly game where players slide fruit to fulfill orders and score points. Each player has their own small island paradise where they grow delicious fruit. To win, you must gain the most points by cleverly supplying ships and by adding the best businesses to your island.
Antal spelare: 2-6, Speltid: 90-120 min, Ålder: 13+
In Keyflower: The Farmers, players develop the agricultural side of their economy by acquiring new farm buildings, growing wheat, and collecting and breeding farm animals (cows, pigs, and sheep). Points can now be scored through the acquisition and breeding of the animals, by harvesting wheat, and from the layout of the fields.
Antal spelare: 2-4, Speltid: 75-0 min, Ålder: 14+
Khôra är ett utvecklingsspel utan en lugn stund, minsta felsteg kan mycket väl äventyra din maktposition i den pågående kampen mot andra stadsstater i det antika Grekland. Låt maktkampen börja!
Antal spelare: 2-4, Speltid: 75-90 min, Ålder: 13+
Antal spelare: 1-5, Speltid: 60-120 min, Ålder: 10+
Embark on a journey to become a real estate tycoon in Magnate: The First City, a captivating strategy game.
Antal spelare: 1-5, Speltid: 60-120 min, Ålder: 14+
A new edition of a modern classic! Manhattan Project: Energy Empire includes all the gameplay of the original edition, as well as the 'Cold War' expansion, the new 'UN Envoys expansion', and more!
Antal spelare: 2-4, Speltid: 45 min, Ålder: 10+
In Mars Needs Mechanics, players represent engineers and tinkerers from all over the Empire who have come to compete for this prodigious opportunity. Starting the game with only 30 cogs (currency), players will utilize unique game mechanisms that emphasize timing to collect sets of components and build steampunk mechanisms aimed at earning even more cogs.
Antal spelare: 2-6, Speltid: 180-0 min, Ålder: 12+
i martian Rails handlar det om att bygga järnvägsnät på mars.
Antal spelare: 3-9, Speltid: 180-780 min, Ålder: 12+
Antal spelare: 5-9, Speltid: 180-780 min, Ålder: 12+
Antal spelare: 2-5, Speltid: 90 min, Ålder: 8+
Become the wealthiest merchant prince or princess in all of Araby by establishing an entourage of merchants and allies, teaching virtues, summoning djinni, negotiating frequently, and making successful caravan investments.
Antal spelare: 2-6, Speltid: 120 min, Ålder: 14+
Not just the military war of great battles but the diplomatic pressure to win or lose new allies such as Italy or the Soviet Union. The third dimension is the economic crisis of critical resources such as oil and iron ore. The fourth dimension is the technological race to develop war winning weapons such as jet aircraft, rocketry or the atom bomb. Finally the fifth dimension is the moral decisions which shaped each nation's war conduct.