Antal spelare: 2-4, Speltid: 60-90 min, Ålder: 14+
As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages or increase your scientific knowledge.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 14+
Dice Settlers is a 4X game about inhabiting a new land, using exciting, innovative mechanism of dice bag building. Designer Dávid Turczi and famous artist Mihajlo “The Mico” Dimitrievski have teamed up with a company that lives up to its promises to take you on a journey of building a nation in a new world!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 8+
Dicium invites you on four very different adventures through a central game mechanism of dice combinations. The "Dicium dice" are at the heart of the game: eleven identical dice. Each side presents two aspects: a number and a color. On your turn, you combine the results of your rolled dice to perform up to two actions. The two aspects on each side of a die offer a large choice of number and color combinations.
Antal spelare: 2-6, Speltid: 200-0 min, Ålder: 14+
A game of Eclipse places you in control of a vast interstellar civilization, competing for success with its rivals. You will explore new star systems, research technologies, and build spaceships with which to wage war.
Antal spelare: 2-6, Speltid: 120 min, Ålder: 14+
This expansion introduces several new mechanics, such as Time Distortion , Evolution and Anomalies , as well as several new Rare Technologies , Developments and Discoveries . There are two new player boards with three new different alien species to choose from. Due to the modular design, you can use
all of these additions or just some of them in any game of Eclipse, according
to your preferences and play style. The expansion does not require the Rise of
the Ancients expansion, but is fully compatible with it.
Antal spelare: 1-4, Speltid: 150-0 min, Ålder: 12+
The award-winning game author, Martyn F, brings us back to the start of civilization with Epoch: Early Inventors.
Antal spelare: 2-4, Speltid: 80-100 min, Ålder: 12+
In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area.
Antal spelare: 2-5, Speltid: 60 min, Ålder: 14+
What if the entire history of the world had unfolded differently? What if the great empires of our history had never come into being? What if other early civilizations had risen to greatness instead?
Antal spelare: 1-4, Speltid: 150 min, Ålder: 12+
Gaia Project
Explore the galaxy and lead your faction to victory in this thrilling follow-up to Terra Mystica!
Antal spelare: 1-4, Speltid: 150 min, Ålder: 12+
The Lost Fleet expansion gives you more options and variants for your Gaia Project game.
Huge, deserted spaceships have been discovered in the galaxy, providing evidence of highly-evolved civilizations that have been forgotten through the mists of time. Your job is to explore and discover the secrets of these forgotten spacecraft!
Antal spelare: 3-5, Speltid: 60-0 min, Ålder: 10+
Helios Expanse places you in control of an extrasolar civilization, competing for galactic supremacy against its rivals. A group of 3-5 players colonize habitable planets, research technologies, and build a military to wage war. The civilization that colonizes the most planets will emerge victorious and rule the galaxy.
Antal spelare: 1-5, Speltid: 60-240 min, Ålder: 14+
Var strategisk och sikta mot stjärnorna för att vinna den lönsamma höga marken i den kommande exoglobaliseringen!
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game
Antal spelare: 1-5, Speltid: 240-0 min, Ålder: 14+
This colonization module introduces orbital space colonies called Bernals (2B) and space pioneers called Colonists (2C). These two types of cards extend the core game to go beyond industrializing and exploiting the resources of the solar system to colonizing and settling the solar system.
Antal spelare: 1-6, Speltid: 30-240 min, Ålder: 14+
Exodus modulen funkar som en brygga mellan High Frontier och nästa spel i serien; Interstellar.
Antal spelare: 2-6, Speltid: 60-300 min, Ålder: 14+
I Modul 5 kan spelare köpa och sälja aktier i flyg- och rymdföretag för att öka företagens kapital och aktievärden.
Antal spelare: 2-5, Speltid: 180-0 min, Ålder: 12+
High Frontier Colonization, an expansion to both the first and second editions of High Frontier, includes all the elements of the first edition expansion, but adds maps, cards, and playing pieces. The thriving space infrastructure has hundreds of specialists working in space colonies orbiting Earth.
Antal spelare: 3-6, Speltid: 180-0 min, Ålder: 14+
Take an epic ride through history and conquer the world in the remastered version of this beloved classic!
Antal spelare: 1-5, Speltid: 20-60 min, Ålder: 10+
Imperial Miners is a light engine-building card game from the designer Tim Armstrong (Arcana Rising, Orbis) in which players build their mines using a clever card activation system. This standalone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy rules, and satisfying gameplay full of combos and synergies between the cards.
Antal spelare: 1-4, Speltid: 45-90 min, Ålder: 10+
Fyra civilisationer tävlar om att bygga upp det mest frodande riket! Använd dina spelkort väl för att antingen bygga upp en stadig inkomst genom värdefulla byggnader som utgör ditt rike, eller släng bort korten samt rasera din motståndares byggnader för att istället få tillfälliga resurser. Vem samlar flest poäng under spelets fem rundor?
Antal spelare: 1-5, Speltid: 90 min, Ålder: 10+
As time has passed, we have lost record of the rise and fall of the Atlantis, but now, you can replay this ancient legend in Imperial Settlers!
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 10+
Tre stora fraktioner i norr har bestämt sig för att expandera sina territorier genom att lämna fastlandet för att såväl erövra nya öar som att bara plundra dem på resurser! För även fastlandet är viktigt att bry sig om och resa nya byggnader på. I Empires of the North väljer spelarna bland sex olika stammar tillhörande tre fraktioner, med sin unika kortlek och spelstrategi! Samla resurser, spela ut kort och samla poäng med målet att vara den som ligger i topp när spelomgången avslutas.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 10+
Empires of the North: Egyptian Kings is the fourth expansion in the line and introduces two brand new faction decks to the game.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 10+
Empires of the North: Japanese Islands is an expansion, that adds 2 new Japanese Clans and 14 new islands to the base game.
Antal spelare: 1-4, Speltid: 90-0 min, Ålder: 10+
The expansion, Empires of the North:
Roman Banners introduces two new
Clans to the game, as well as 6 new
Islands. Roman Clans offer new strategies
and solutions, such as rebuilding small
locations to change them into powerful
Roman buildings.
New meta-expansion to Imperial Settlers
adding a completely new layer to the
game by introducing an open-world
campaign setting.
Antal spelare: 1-4, Speltid: 30-0 min, Ålder: 10+
IMPERIAL SETTLERS: ROLL & WRITE is a quick engine-building game with roll and write mechanics. Each player tries to be as efficient as possible with the given resources and available workers.
Antal spelare: 1-4, Speltid: 120-0 min, Ålder: 14+
Formidable adversaries are arrayed against you. Your people stand ready. History beckons.
Antal spelare: 1-4, Speltid: 160-0 min, Ålder: 14+
Mäktiga motståndare står grupperade mot er. Ert folk står redo.
Antal spelare: 2-4, Speltid: 45-60 min, Ålder: 12+
This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies ideas and cultural advancements all represented by cards.