Antal spelare: 1-4, Speltid: 150-180 min, Ålder: 14+
Kan du navigera i den akademiska tävlingens korridorer och ge ryktbarhet åt Mansa Musas värdefulla universitet?
Antal spelare: 2-4, Speltid: 40-0 min, Ålder: 14+
In Santa Monica, you are trying to create the most appealing neighborhood in southern California. Will you choose to create a calm, quiet beach focused on nature, a bustling beach full of tourists, or something in-between to appeal to the locals?
Antal spelare: 1-4, Speltid: 20 min, Ålder: 8+
Santorini: The Riddle of the Sphinx is a co-operative expansion for Santorini that adapts the competitive experience into an ongoing adventure that players navigate together.
Hoppingen Kumpel vaknar upp och finner sig kidnappad av skurkar som ska ställa ut honom på ett zoo för magiska djur. I fångenskapen lär han känna den till synes helt vanliga flickan Sara, och tillsammans bestämmer de sig för att fly. Det blir början på både ett spännande äventyr och en god vänskap.
Spel i trä där rutorna är 30 mm.
chessmen: design Staunton, alder, natural and nut stained,
felt base, king 76 mm.
cassette: alder, mahogany stained, magnetic lock,
inlays alder, mahogany stained and maple, ornamental line, matt-finished,
size 400 x 200 x 55 mm, field size 40 mm.
Antal spelare: 2, Speltid: ?, Ålder: 6+
Ett schack speciellt anpassad för blinda.
content:
sycamore maple, natural and black, ornamental line, inlays, matt-finished, rubber base, size 500 x 500 x 13 mm, field size 50 mm.
suggestion: chess pieces 2008, 2122, 2125, 2140, 2150, 2231
alder, mahogany stained, sycamore maple,
ornamental line, inlays, matt-finished, rubber base,
size 500 x 500 x 13 mm, field size 50 mm.
suggestion: chess pieces
2005, 2025, 2030, 2066, 2187, 2188, 2211, 2230.
Chess pieces weighted in the base, Staunton Design, hand carved knight, leather base
design: Staunton, king size 76 mm.
boxwood, natural and black stained,
hand-carved knight,
weighted, leather base, with box for the pieces.
design: Staunton, king size 83 mm, sheesham and boxwood natural, polished, hand-carved knight, synthetic leather base, with box for the pieces.
suggestion: board 2307
Antal spelare: 1-99, Speltid: 60-90 min, Ålder: 12+
Zoinks! Det ser ut som vi har ett mysterium!
Uses light and sound to indicate 1, 2 and 3 minutes to enhance every scrabble game.
Deluxe hardback book contains 100 scoring sheets, with space to score a game for up to four players, and record details of words played on the reverse. Also contains tile tracker and pencil.
Antal spelare: 4-8, Speltid: 30 min, Ålder: 17+
Ett vuxet rit-spel för alla artistiska nivåer, där mycket kan bli riktigt... riktigt fel.
Antal spelare: 1-5, Speltid: 115-0 min, Ålder: 14+
The Scythe modular board adds a new level of variability to Scythe, with the map (double-sided board and 4 big double-sided tiles) and the faction locations (home base tiles) changing every time you play. The modular board adds a drafting element to setup, along with a variant for a tighter map at low player counts.
Antal spelare: 2-4, Speltid: 30-45 min, Ålder: 8+
During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?
Antal spelare: 1-4, Speltid: 15-20 min, Ålder: 14+
In Senjutsu: Battle for Japan you will play as a samurai, dueling against other samurai in battle of wits, willpower, and strength.
Antal spelare: 2-8, Speltid: 45 min, Ålder: 13+
Sentinel Tactics: The Flame of Freedom is the hex-grid based tactical combat game set in the world of Sentinel Comics! Go head-to-head in skirmish play, or experience the stories by playing through the included Scenario Books!
Antal spelare: ?, Speltid: 45 min, Ålder: 0+
Sentinel Tactics: Uprising is the first expansion to the dice-rolling, hex-grid, syper-powered tactics game Sentinel Tactics! It includes six new characters - three heroes and three villains. It also comes with a scenario book incorporating all of the Uprising characters into the stories of Sentinel Comics!
Antal spelare: 1-4, Speltid: 100-0 min, Ålder: 12+
Septima is a competitive, highly interactive strategy game of witchcraft. As the leader of your coven, you must prove your worth in the town of Noctenburg to become the successor of Septima, the High Witch. Practice your craft and gain Wisdom by collecting herbs, brewing potions, healing the townsfolk, mastering charms and rescuing your fellow brothers and sisters from the trials. But beware: magic, even if used for good, invokes suspicion in the townsfolk...
Antal spelare: 2-4, Speltid: 25 min, Ålder: 8+
Spela i lag eller alla mot alla - ett enkelt och taktiskt spel för hela familjen!
Antal spelare: 1-5, Speltid: 75-0 min, Ålder: 14+
For years the humans, elves, and dwarves have been slowly encroaching on your territories and slaying your kind in the name of progress. They've built their citadels, keeps, and villages as they push you further into the darkness. Now is the time to rally your troops and lay waste to their kind and bring forth the reign of the Shadow Kingdoms!
Antal spelare: 2, Speltid: 20 min, Ålder: 10+
Place your monkeys, harvest immortality peaches, collect jades and forge your legend.
To celebrate Shadowrun’s 35th anniversary, travel back to where it all started with this Shadowrun, First Edition reprint! All the art, text, and tables are there, just as they were in the original printing, but the book has been completely remastered and brought to current printing standards. This reprint is for anyone who wants to remember the book that launched it all!
Antal spelare: 2-6, Speltid: ?, Ålder: ?
False Flag is the second in the series of Denver Adventures for Shadowrun, Fifth Edition. Whether played alone or as part of a larger campaign with the first adventure, it will test players’ resources, creativity, and skill, while moving them toward the dramatic plot developments ahead.
1 prebuilt deck (40 main deck cards + 10 evolved cards)
1 prebuilt deck (40 main deck cards + 10 evolved cards)
Shaperise is a game of visual memory and speed. Each player has a set of 10 coloured blocks and races to recreate, from memory, a pattern shown on a card at one of three levels of difficulty. The first player to recreate the pattern correctly wins the card.