För den spelgrupp som trivs i Drottning Korinthias huvudstad eller som vill ha full koll på Ambrias ädla ätter är denna dubbelsidiga A2-karta ett absolut måste!
Begin your exploration of the Realm with the Core Rulebook for the Talisman Adventures Fantasy Roleplaying Game! Magical forests, treacherous mountains, deadly dungeons, and more await you between these pages. Begin your adventures as any of ten classes (assassin, druid, minstrel, priest, prophet, scout, sorcerer, thief, warrior, or wizard) and seven ancestries (elf, dwarf, human, ghoul, leywalker, troll, and sprite).
In the twilight of the Third Age, three realms of the West-elves still endure in Middle-earth. By the power of the Three Rings, they exist as a testament to a time that was. But not only the Elves remember. As Sauron gathers his strength to bring war to Middle-earth once again, he plans a devious vengeance against those who humbled him long ago.
The One Ring Starter Set contains all you need to take your first step into Middle-earth and experience the adventures Hobbits get up to. With streamlined rules and ready made characters, it is easy to quickly sit down and actually play the game.
Keep track of your troubleshooter's equipment with the handy deck of gear kits. 54 bilingual cards of gear kits, in English on one side and French on the other.
Play The Troubleshooters as it was meant to be played with these custom dice! Seven six-sided dice and two ten-sided dice in red with white faces.
Hide your secrets from your players with the Director's Control Display. A GM screen with three portrait panels, with the most vital information on the inside – bilingual in French and English.
Never leave your passport at home when going on an adventure! A set of five 32 page booklets to keep track of your Troubleshooter's adventures and personal data, each with a different cover with an international theme.
Never leave your passport at home when going on an adventure! A set of three 32 page booklets to keep track of your Troubleshooter's adventures and personal data.
A kidnapping. A map. A lost u-boat.
An exciting adventure which takes you from Paris to a lost u-boat on the other side of the world!
THESPIAN är ett samberättande rollspel om en kaotisk teaterföreställning och om skådespelarna som desperat försöker undvika att föreställningen blir en fullständig katastrof.
The global blood opera of the Camarilla story continues. As the eldest vampires begin to vanish, the Ivory Tower starts to crack under the weight of its own decay. Once it was the mightiest faction of vampires in the world, a stronghold of immortality.
Tadonro vol. II innehåller åtta nyanserade äventyr (inklusive en modulär kampanj) som antingen kan adderas till existerande kampanjer eller spelas fristående.
Tadonro vol. III innehåller sex nyanserade äventyr samt 30 nya förmågor för rollpersoner som antingen kan adderas till existerande kampanjer eller spelas fristående.
Wanderhome is a pastoral fantasy tabletop RPG about traveling animal-folk and the ever-changing seasons of the world of Hæth.
Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?
Heresy and corruption have taken root in the Macharian Sector, a teeming expanse of industrious worlds in the God Emperor’s Imperium of Man.
Bring the forces of the Ruinous Powers to Warhammer 40,000 Roleplay: Wrath & Glory with this packed bestiary dedicated to those in service of the Dark Gods of Chaos!
The perfect introduction to Warhammer Fantasy Roleplay, this boxed set includes an introductory scenario designed to teach you how to play, beautiful character portfolios, a guide to the town of Ubersreik and two ten-sided dice.
A supplement for playing Characters in the Rogue or Ranger class.
Lämna civilisationen bakom er och bege er till det ändlösa Farwood!
Antal spelare: 2-6, Speltid: ?, Ålder: ?
Ordningen i metropolen Elemin är hotad. På ytan är allt fortfarande lugnt men under gatorna, i fattigkvarterens dunkla gränder och bakom lyckta dörrar samlas mystiska sekter och övernaturliga väsen. Stadsvakten får in så många vittnesmål om märkliga, »magiska« fenomen att de inte längre kan bortses från. Urkrafternas tjänare blir allt djärvare. Det är en förändringens tid och allt det som Maharadjan och byråkraterna i det akademiska Vävargillet byggt upp riskerar att raseras.