Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.
Mosaic is an action selection game. On your turn, you will perform one of seven actions and acquire components.
Acquiring Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.
As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.
1 Game Board
4 Sets of Currency Tokens (150) / Coins (100)
6 Player Boards
1 Starting Player Token
105 Technology Cards
38 Build Cards
20 Population Cards
20 Tax & Tariff Cards
4 Empire Scoring Cards
9 Leader Cards
9 Wonder Tiles
9 Wonder Board Tiles
9 Golden Age Tiles
15 Civilization Achievement Tiles
6 Government Tiles
City & Town Board Tiles
Military Unit Tiles
Population Tokens
60 Wooden Cubes
68 Trade Goods Tokens
28 Cache Tokens
80 X Trade Goods Tiles
Speltyp: Strategispel
Kategori: Civilisation, Planering i förväg, Områdeskontroll, Hand management, Kortdragande
Tillverkare: Övriga
Länkar: Regler, Tillverkarens hemsida, BoardGameGeek
Försälj. rank: 11177/16498