Antal spelare: 2, Speltid: 120-0 min, Ålder: 17+
Är du för bekväm i ditt förhållande... eller är det bara att du inte kan gå någon annanstans?
En expansion med lite mer vågade kort som inte kunde vara med i grundspelet.
Antal spelare: 3-6, Speltid: 45-0 min, Ålder: 13+
Vinn hjärtat av din perfekta partner och spelet, genom att skapa underbara (men ofta hemska) dejter för att matcha deras behov!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 18+
Vampire: The Masquerade – CHAPTERS is a co-op game where you play as a coterie (group) of vampires.
Antal spelare: 2-5, Speltid: 60-90 min, Ålder: 13+
Ett kooperativt rollspelsäventyr för hela familjen!
Antal spelare: 1-2, Speltid: 60-120 min, Ålder: 14+
The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again...
Antal spelare: 1-6, Speltid: 60 min, Ålder: 10+
Unlock möter brädspel i Game Adventures!
Antal spelare: 1-6, Speltid: 60 min, Ålder: 10+
Unlock! är ett kooperativt kortspel inspirerat av Escape-Rooms. Spelet använder ett enkelt system som låter dig söka i scener, kombinera objekt och lösa gåtor.
Antal spelare: 2-6, Speltid: 60 min, Ålder: 10+
Unlock! Fantastiska Äventyr innehåller 3 äventyr från 3 olika engelska Unlock-spel, nu översatta till svenska.
Antal spelare: 1-4, Speltid: 20 min, Ålder: 6+
Unlock! är ett kooperativt kortspel inspirerat av Escape Rooms som använder ett enkelt system som tillåter dig att söka igenom scener, kombinera objekt för att sedan lösa gåtor. Nu kommer även den populära serien för barn!
Till skillnad från vanliga Unlock behöver inte spelet en app och är för barn 6 år och uppåt.
Antal spelare: 3-8, Speltid: 60 min, Ålder: 17+
Spelet är enkelt! Deltagarna svarar på frågan "Vad skulle du göra?" till hypoteser genom att använda kort på hand för att hjälpa att berätta sin historia. Varje runda kommer en domare läsa ett hypotetiskt dilemma från leken och de andra spelarna kommer använda deras Plot kort för att fantisera ihop ett passande svar.
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 13+
Craft your hero. Cast the runes. Claim your destiny! Call to Adventure: Epic Origins is the next edition of the award-winning Call To Adventure game series. The hero-building card game reaches new heights with classic fantasy races, classes, and challenges.
Antal spelare: 1-4, Speltid: 120 min, Ålder: 14+
Alla i Arkham visste att ljuset som dansade runt Brown Jenkin var Häxan Keziahs verk och att hennes vålnad var ibland dom...
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
As the next chapter of your evolving story, A Light in the Fog expands your adventures in Innsmouth with Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Strap in for a breakneck race to the finish with the Esoteric Order of Dagon in hot pursuit with Horror in High Gear, the third Mythos Pack in The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game!
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth!
Antal spelare: 1-4, Speltid: 60-0 min, Ålder: 13+
Call to Adventure: The Stormlight Archive® can be played stand-alone or shuffled together with the Call to Adventure base game.
Antal spelare: 1-6, Speltid: 60 min, Ålder: 14+
En nedgången byggnad. Pistolskott. En död man på en soffa... Var vill ni börja?
Antal spelare: 1-4, Speltid: 45 min, Ålder: 14+
With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG’s core set is the perfect way for someone to dive into the game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required!
Antal spelare: 2-6, Speltid: 30-60 min, Ålder: 10+
Krigare och Druider rustar upp för strid, med nya packledare, hjältar och farliga monster!
This expansion will add 84 beautiful new illustrated cards to the game.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand?
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 14+
Point of No Return is Scenario 3–B of “The Web of Dreams” campaign, which follows the path of the investigators left behind to handle the horrors of the waking world in The Dream-Eaters. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaterscycle to form a larger four-part or eight-part campaign. Following the events of A Thousand Shapes of Horror, you have finally reached the Dreamlands, but it is not as you expected. No wondrous lands or fabulous cities greet you; merely the dark, barren realm of the Underworld. Perhaps those who brought stories of the Dreamlands to Arkham had never ventured this far underground, or perhaps this place can only be found by those who force their way in. Either way, you are now hopelessly alone in a realm you have never heard of, and the only way out is through.
Antal spelare: 1-2, Speltid: 120-0 min, Ålder: 0+
Dark Side of the Moon is Scenario 3–A of “The Dream-Quest” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of The Search for Kadath, the investigators in the Dreamlands are drawn even further from the world of the waking than they could have ever thought when Virgil Gray is taken to the cold, distant moon and you have no choice but to follow in the hopes of rescuing him. The silence of the place is deafening. There is no wind whistling through the air, no chirping of birds, no idle sound of any kind. And around every corner, some maddening creature is keeping a close watch over their domain. You must remain even quieter in order to stay hidden long enough to find Virgil and escape without raising the alarm.
Antal spelare: 4-8, Speltid: 45-0 min, Ålder: 8+
Detective Club är ett socialt partyspel med spännande spelarinteraktion och innehåller vackra surrealistiska illustratione!