Antal spelare: 2-5, Speltid: 45 min, Ålder: 15+
In the DC Comics Deck-building Game: Heroes Unite, each player takes on the role of a Super Hero such as Shazam! or Hawkman. Your Super Hero has an ability that will guide your strategy throughout the game.
Antal spelare: 1, Speltid: 30 min, Ålder: 10+
Historien om den skeppsbrutne Robinson Crusoe och hans gode vän Fredag är helt felaktig: Fredag var egentligen den som gjorde ALLT arbete - för att Robinson så snabbt som möjligt skulle kunna återvända till sin civilisation och lämna Fredag i fred! Men klarar du av att både samla mat och samtidigt avfärda djungelns många faror, så att Robinson kan överleva inte bara tiden på ön utan även resan hem - förbi piraterna?
Antal spelare: 2-4, Speltid: 30 min, Ålder: 13+
This is the 7th addition to the game of Dominion. It is 500 cards but is not a standalone. It adds 35 new Kingdom cards to Dominion, plus new bad cards you give to other players (Ruins), new cards to replace starting Estates (Shelters), and cards you can only get via specific other cards.
Antal spelare: 2-4, Speltid: 30 min, Ålder: 13+
Hinterlands is the 6th expansion to Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.
Antal spelare: 2-4, Speltid: 30 min, Ålder: 8+
This is the 4th expansion to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
9 new cards will be introduced as part of this edition.
Antal spelare: 2-4, Speltid: 30 min, Ålder: 8+
This is the 3rd addition to Dominion. It adds new Kingdom cards to Dominion and as it is an expansion, you will need Dominion, or Dominion: Intrigue to play the game.
Antal spelare: 2-4, Speltid: 30-60 min, Ålder: 8+
Seaside is the 2nd expansion for Dominion. It adds 27 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.